Welcome to my (slightly outdated) portfolio!
I’m a generalist designer interested in Gameplay, UX, and Technical Design.
I have worked at star stable since 2021, in 3 live games, 4 roles, in teams sizes from 100 to 1.
Horsecare simulator
9/2023-5/2025
- All game design
- Design Direction
- Implementations
About - WIP
Horses is a live service horsecare simulator game with 400k+ monthly active users, 4.3 avg rating, and 15m+ downloads. It has historically been the primary Star Stable experience on mobile.
In a team of two (later downsized to one) I was paired with a producer / Backend Developer. I was the end-to-end owner of all playerfacing features.
During this project I:
Re-directed the game and overhauled core gameplay loops and progression systems to modernize the experience.
Built custom debug tools and workflow improvements to maximize iteration speed.
- Improved UX to reduce player friction and improve funnels.
- Validated the quality of design changes through telemetry and playtests.
- Managed Releases to ensure that quality met company standards.
Key Achievements:
- 50% Increased ARPU
- +30% Increased engagement time
About
Wildsong was a cozy crossplatform adventure game where the player bonds with animals and goes on quests.
My role was the techical extension of the design team, starting as a programmer, and then transitioning into a technical designer role. I worked with game & UX designers to conceptualize and iterate on our gameplay systems, while also juggling C#-programmer duties.
Fastpaced FPS game, distinctly designed to be a party game
- Gameplay Design
- UX Design
- ImpIementations
- Product owner